Updated from the original version of this swap to be more brown than orange. A similar arrangement of colors also appears as part of the flashing animation from a Starman in Super Mario Bros. Resembles Mario's appearance on Japanese and European box arts for Wrecking Crew. Interestingly, though, Mario never appeared in any game with the particular combination of a blue hat, blue shirt, with red overalls as it appears here, but this color scheme does resemble the Balloon Fighter and it also resembles Mario's outfit from the three DIC cartoons.Ĭomplimentary colors of his normal outfit. In various earlier games, Mario occasionally also appeared with a blue hat, red shirt with blue overalls, or a red hat with a blue shirt with red overalls. This is seen as a partial reference to Mario's varying appearances in games prior to Nintendo's official establishment of Mario's outfit consisting of a red shirt, blue overalls, and red hat. It is the only costume where the hat and overalls are changed to be the same color.Ī reversal of his traditional colors. Updated from the original version of this swap to be closer to black and white than brown and yellow. Additionally, Mario's hat gains a white accent on it's edge.Ī reference to Foreman Spike from Wrecking Crew '98. Unlike the original version (and every other iteration in the series), the colored "M" is blue instead of yellow and the buttons are white instead of yellow, as to make him more closely resemble Wario. Palette swapping is also used in the Pokémon franchise where a Pokémon has an abnormal coloration than the rest of its kind, the abnormal colors often give off a sparkling sound which earned them the name "Shiny Pokémon" by fans.Based on his appearance from the Nintendo 64 era and Super Mario 64.īased on Wario, the same as his yellow costume in the previous game. Mortal Kombat 3, Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy introduced multiple palette swaps including Cyrax, Sektor, and Ermac. In Mortal Kombat II, Kitana, Mileena, and secret character Jade were palette swaps of each other, using blue, purple and green, respectively. In Mortal Kombat, Scorpion, Sub-Zero, and secret character Reptile were palette swaps of each other, using yellow, blue and green, respectively. In NES games such as Metroid, The Legend of Zelda, and Castlevania, pallet swaps are used to distinguish stronger enemies. 3, Super Mario World (except in the Super Mario All-Stars versions of the latter three, as well the Super Mario Advance series), and Mario is Missing! ( NES and SNES versions), Luigi is a palette swap of Mario. In Mario Bros., Super Mario Bros., Super Mario Bros. By contrast, the main characters of Breath of Fire II occasionally swap their palette colors to indicate an increase in their respective statistics. In other games, such as Dragon Quest IX or Dark Cloud 2, palette swaps are used for mobs to distinguish higher level enemies. Prominent examples of this are seen in Final Fantasy, in which a player character afflicted with the "Poison" Status effect will appear purple. In certain cases, such as role-playing video games, palette swaps are used to signify a character's status. More generally, palette swaps are common in sports games, in which the color scheme of opposing players is used to differentiate between teams. Early games in the Mortal Kombat series frequently introduced new ninja characters via palette swapping as both a cost-cutting and memory-preservation measure. As such, many new objects could be created without the need to produce new graphics from scratch, which saved both production costs and development time. In early computer gaming, when cartridges were the main storage medium and memory capacity was both scarce and expensive, a single sprite could be reused by changing its palette. One reason palette swaps are used is to save memory.
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