![]() The 4×2 by design is used in areas where there are usually 2-3 space opening, and a minimum of 1 wall available for placement. It is by far the greatest combo modifier in the game and you will be using it for every single attempt at high scoring. ![]() This is a mandatory, must acquire asap, need to get as soon as possible, have to use upgrade. You want to place your archers around a corner so that they can only see the kill zone, far enough away from the kill line that your archers will mostly kill things that step on your tar, or as far away as humany possible and staggered alternating as much as possible also. For each archer you put in the same line, you have a high chance of hitting the same orcs at the same time. This staggers their fire, and means they won’t hit the same orc. Archer staggering is the art of placing archers in random locations. Learn to dance while swinging, moving back and forth out of ogres swing range and then forward again to maximise the kill potential of such techniques.Īrchers in a line are not the most efficient way to place them. Stepping on the tar with the grinder and swinging furiously at anything that steps into your killzone increases your combo score hugely. The blade staff is HIGHLY desirable in almost all scenarios. Simply cast a storm with the lightning ring, run back, chia chug, cast another storm over the first. This does add a combo point to several different targets maximising your average combo potential. Lightning Overload is the act of double storming a section, this creates an overlap of storms giving double the chance of hitting lightning on seperate targets. This allows you to repeat things like lighting storm over and over without dropping a storm – maximising your combo potential. Things you need to know BEFORE using the 4×2:Ĭoined at some point by the users of RobotEntertainment forums, Chia Chugging is the act of returning to your rift to maximise your chia. The objective of the setup is not to get high combos on Ogres to increase your score, the objective is to raise your AVERAGE MEAN combo to push your combo score up, achieving a massive point score. Its called 4×2 because it uses a minimum of 4 total traps to function, and usually 2 barricades minimum. Varitions of it are being used by every #1 scorer in the game – and it is being used to extend MASSIVE scores on The Tower. I’ve had this under my hat for a while now – I’ve pounded out high scores and those I shared this with have reached top of every scoreboard in the game. Orcs Must Die 4X2 High Score Strategy Guide by Rogotin
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